I've recreated the forums for Rocking Pocket Racing.
The game was started last year and scrapped for Dark Raider. After Pocket Farm I am going to be working on RPR again with even bigger goals. I'll be posting about the progress here and using the forums as a blog so check back often.
Currently the game is a 2D top down racing game using sprites and the Blue Skies engine. This is going to change. Since I've done some work with Dark Raider 3GS I'm going to take that engine and combine it with some internal prototypes of a 3D kart racing game.
Basically my first goal is to create an engine that will deliver the best graphics ever seen on the iPhone. It will have:
- Per pixel normal mapping (from Dark Raider)
- Deferred rendering with unlimited lights (from Dark Raider)
- Realtime shadow mapping with self shadows (from internal prototype)
- Box2D for physics interaction of the cars with a tiled map
The game will still be a top down view, but it will be in 3D. The top down view will allow the shadow maps to be projected from above and give it the detail I need. Experiments have shown that a 512x512 shadow map is the biggest we can use and still get a playable frame rate.
If you have ever played the old school Psygnosis game "Nitro", that is kind of what I'm aiming for.
